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   Divine Wind (1981)

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Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Grid Movement, Hexagon Grid, Scenario / Mission / Campaign Game und Simulation...

Game Data

Average time to play: 180
Minimum age: 12
Number of players: 2
Publisher: Simulations Canada
Designers: Stephen Newberg
Artists: Rodger B. MacGowan
Mechanics: Dice Rolling, Grid Movement, Hexagon Grid, Scenario / Mission / Campaign Game, Simulation
Durchschnitt: 0.0 (0 Bewertungen )
'Divine Wind: Japan in the Pacific, 41-45. A strategic scale game with one-month turns, 250nm hexes, and units representing naval divisions, infantry divisions, corps, armies, and fleets. "The simulation is on the grand strategic level and thus has the players, representing the heads of the combined Japanese and Allies commands, making decisions as to where and when to strike and with how much force, rather than detailing the individual combat actions of fields commanders or individual units ... Divine Wind may be played in one, two, or three years scenarios starting from the beginning of the war or as a campaign game covering the entire war."

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Alternative names: Divine Wind
Last Updated: 2025-10-21 18:36:52 UTC

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